
I make what is perfect more human
I'm Astrid.
I'm a designer, researcher and technologist.
I'm a designer focused on visual, product, and interaction design in music tech and creative tools. I work on complex workflows where clarity, speed, and exploration all matter.
My work combines deep usability with strong, expressive visuals across logos and brand assets, multi-pane interfaces with layered navigation, and intuitive, beautiful hardware interfaces. I build and maintain design systems that scale, and I believe documentation and onboarding are core parts of the end-to-end design process, not an afterthought.
I make things understandable for users, teams, and stakeholders. I'm based in Berlin, and I work globally.
Scroll down for examples of my work.
Products &
Interfaces
I design beautiful interfaces, as well as brands and products that communicate with clarity and intent.
My process considers four interconnected dimensions:
- Visual
How it looks (form, composition, rhythm, and tone) - Physical
Its material presence (shape, size, proportion, and tactility) - Communication
How it's understood (what it says and the voice it carries) - Behaviour
How it works in the world (its use, context, and lifecycle over time)
Visual &
Product











Interface &
Experience Design







Hardware
Interface Design









Case Studies
This is how I work.
Below are examples of how I've responded to complex problems in interface, interaction, and product design, showing my process and outcomes.
Research
I have a proven track record of producing insightful, impactful research across culture and technology.
I ask the right questions, design thoughtful methodologies, and apply rigorous analysis to understand how people use things any why. My work generates meaningful knowledge that informs both design and broader cultural understanding.
My work has been peer-reviewed and published internationally.
For a complete list, please see my Google Scholar profile.
Instruments
I care deeply about the way culture and technology intersect through music.
Working both within and beyond my own cutlural context, I design and build digital musical instruments, typically focused on percussion. This includes hardware, software, and material implementation, often developed in close collaboration with others.
I love making instruments. I'm driven by the challenge of innovating across materials, forms, and interaction models. My instrument practice forms an vital feedback loop with my research, allowing me to test and ground theory in experimentation and lived experience.
Selected
Instruments






Speaking
I deliver engaging talks for creative, academic, and industry audiences.
My talks explore the intersection of technology, creativity, and human behaviour, drawing on two decades of hands-on experience in interface deisgn, digital instruments, and cultural research. I speak with clarity, depth, energy, and an unfailing sense of humour, whether on stage, online, or in workshops.
Need a keynote speaker, panelist, or someone to connect design and culture in surprising ways? There's samples below. Let's talk.
Contact
Email me
Got a problem only I can solve?
Want to talk about a product, brand, or something that doesn't yet exist?
Need a speaker with sharp ideas and a fresh perspective?
Just want to connect?
Reach me here:
Download my CV
Curious about my background in design, research, and public speaking? It's all in my CV:
ASTRID BIN
Making what is perfect more human.